player layout improvements
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@@ -597,9 +597,10 @@
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</div>
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{#if snap.uiOpen}
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<div class="max-h-[65dvh] overflow-y-auto border-t px-3 py-3">
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<div class="mx-auto max-w-4xl space-y-3">
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<div class="flex flex-wrap items-center gap-2">
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<div class="h-[65dvh] overflow-hidden border-t">
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<div class="mx-auto flex h-full max-w-4xl flex-col px-3 py-3">
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<!-- Controls stay visible while the queue scrolls -->
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<div class="flex flex-wrap items-center gap-2 pb-3">
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<button
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class={[
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"inline-flex h-8 w-8 items-center justify-center rounded border transition-colors",
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@@ -683,67 +684,72 @@
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</label>
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</div>
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<div class="space-y-1">
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<div class="text-sm font-semibold">Queue ({snap.queue.length})</div>
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<!-- Scroll area: only the queue scrolls -->
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<div class="min-h-0 flex-1 overflow-y-auto overscroll-contain">
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<div class="space-y-1">
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<div class="text-sm font-semibold">
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Queue ({snap.queue.length})
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</div>
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{#if snap.queue.length === 0}
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<p class="text-sm text-muted-foreground">Queue is empty.</p>
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{:else}
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<ul class="overflow-auto rounded border">
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{#each queueDisplay as item (item.track.id)}
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<li
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class="flex items-center gap-2 border-b px-2 py-2 last:border-b-0"
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>
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<button
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class="min-w-0 flex-1 truncate text-left text-sm hover:underline"
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type="button"
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onclick={() => {
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jumpToTrack(item.track.id);
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void syncAndAutoplay();
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}}
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{#if snap.queue.length === 0}
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<p class="text-sm text-muted-foreground">Queue is empty.</p>
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{:else}
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<ul class="rounded border">
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{#each queueDisplay as item (item.track.id)}
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<li
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class="flex items-center gap-2 border-b px-2 py-2 last:border-b-0"
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>
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{#if item.isCurrent}
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<span class="text-muted-foreground">▶ </span>
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{/if}
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<div class="min-w-0 flex-1">
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<div
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class="flex flex-wrap items-baseline gap-x-2 gap-y-1"
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>
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{#if typeNumberLabel(item.track)}
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<span
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class="rounded bg-muted px-2 py-0.5 text-sm text-muted-foreground"
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>
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{typeNumberLabel(item.track)}
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</span>
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{/if}
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<span class="truncate text-sm"
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>{animeLabel(item.track)}</span
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<button
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class="min-w-0 flex-1 truncate text-left text-sm hover:underline"
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type="button"
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onclick={() => {
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jumpToTrack(item.track.id);
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void syncAndAutoplay();
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}}
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>
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{#if item.isCurrent}
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<span class="text-muted-foreground">▶ </span>
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{/if}
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<div class="min-w-0 flex-1">
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<div
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class="flex flex-wrap items-baseline gap-x-2 gap-y-1"
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>
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</div>
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{#if typeNumberLabel(item.track)}
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<span
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class="rounded bg-muted px-2 py-0.5 text-sm text-muted-foreground"
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>
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{typeNumberLabel(item.track)}
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</span>
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{/if}
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<span class="truncate text-sm"
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>{animeLabel(item.track)}</span
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>
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</div>
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<div class="mt-1 text-foreground/80">
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{(item.track.title ?? "").trim() || "Unknown title"}
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<span class="text-sm text-muted-foreground">
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— {(item.track.artist ?? "").trim() ||
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"Unknown Artist"}
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</span>
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<div class="mt-1 text-foreground/80">
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{(item.track.title ?? "").trim() || "Unknown title"}
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<span class="text-sm text-muted-foreground">
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— {(item.track.artist ?? "").trim() ||
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"Unknown Artist"}
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</span>
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</div>
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</div>
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</div>
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</button>
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</button>
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<button
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class="inline-flex h-8 w-8 items-center justify-center rounded border"
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type="button"
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onclick={() => removeTrack(item.track.id)}
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aria-label="Remove from queue"
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title="Remove from queue"
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>
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<ListX class="h-4 w-4" />
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</button>
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</li>
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{/each}
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</ul>
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{/if}
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<button
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class="inline-flex h-8 w-8 items-center justify-center rounded border"
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type="button"
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onclick={() => removeTrack(item.track.id)}
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aria-label="Remove from queue"
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title="Remove from queue"
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>
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<ListX class="h-4 w-4" />
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</button>
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</li>
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{/each}
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</ul>
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{/if}
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</div>
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</div>
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</div>
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</div>
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@@ -753,12 +759,10 @@
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<!-- Desktop UI stays in-flow in the right grid column. Hide on small screens via CSS. -->
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<aside
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class="hidden lg:flex sticky top-4 h-[calc(100dvh-2rem)] overflow-hidden bg-background flex-col"
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class="hidden lg:flex sticky top-12 h-[calc(100dvh-4rem)] overflow-hidden bg-background flex-col"
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>
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<div class="flex items-center gap-2 border-b px-3 py-3">
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<div class="min-w-0 flex-1">
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<div class="truncate text-sm font-semibold">Player</div>
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{#if snap.currentTrack}
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<div class="flex flex-wrap items-baseline gap-x-2 gap-y-1">
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{#if typeNumberLabel(snap.currentTrack)}
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