finally synced

This commit is contained in:
2026-02-06 04:09:58 -08:00
parent 291b8d5d21
commit 2839417ee9
2 changed files with 238 additions and 231 deletions

View File

@@ -34,6 +34,7 @@
type PlayerSnapshot,
} from "$lib/player/player.svelte";
import { createMediaSessionBindings } from "$lib/player/media-session";
import Portal from "$lib/components/util/Portal.svelte";
import {
ChevronsUpDown,
@@ -453,247 +454,253 @@
{/if}
</svelte:head>
<!-- Mobile UI is allowed to render as an overlay even if this component is mounted
inside the desktop sidebar column. We hide it on lg+ via CSS, not by unmounting. -->
<div
class="lg:hidden fixed bottom-0 left-0 right-0 z-50 border-t bg-background/95 backdrop-blur shadow-2xl"
>
<div class="mx-auto flex max-w-4xl items-center gap-2 px-3 py-2">
<button
class="inline-flex h-8 w-8 items-center justify-center rounded border"
type="button"
onclick={() => toggleUiOpen()}
aria-label={snap.uiOpen ? "Close player" : "Open player"}
title={snap.uiOpen ? "Close player" : "Open player"}
>
{#if snap.uiOpen}
<X class="h-4 w-4" />
{:else}
<ChevronsUpDown class="h-4 w-4" />
{/if}
</button>
<!-- Mobile UI is portaled to document.body so the GlobalPlayer can be mounted
in the desktop sidebar column while still showing the mobile overlay.
Hidden on lg+ via CSS. -->
<Portal>
<div
class="lg:hidden fixed bottom-0 left-0 right-0 z-50 border-t bg-background/95 backdrop-blur shadow-2xl"
>
<div class="mx-auto flex max-w-4xl items-center gap-2 px-3 py-2">
<button
class="inline-flex h-8 w-8 items-center justify-center rounded border"
type="button"
onclick={() => toggleUiOpen()}
aria-label={snap.uiOpen ? "Close player" : "Open player"}
title={snap.uiOpen ? "Close player" : "Open player"}
>
{#if snap.uiOpen}
<X class="h-4 w-4" />
{:else}
<ChevronsUpDown class="h-4 w-4" />
{/if}
</button>
<div
class="min-w-0 flex-1"
role="button"
tabindex="0"
aria-label={snap.uiOpen ? "Close player" : "Open player"}
onclick={(e) => {
const t = e.target as HTMLElement | null;
// Only toggle when tapping the track info area. Avoid toggling from
// the button zones (above/below/side) by not attaching handlers to the
// whole bar.
if (t?.closest("button,input,label,a")) return;
toggleUiOpen();
}}
onkeydown={(e) => {
if (e.key !== "Enter" && e.key !== " ") return;
const t = e.target as HTMLElement | null;
if (t?.closest("button,input,label,a")) return;
e.preventDefault();
toggleUiOpen();
}}
>
{#if snap.currentTrack}
<div class="flex flex-wrap items-baseline gap-x-2 gap-y-1">
{#if typeNumberLabel(snap.currentTrack)}
<span
class="rounded bg-muted px-2 py-0.5 text-sm text-muted-foreground"
<div
class="min-w-0 flex-1"
role="button"
tabindex="0"
aria-label={snap.uiOpen ? "Close player" : "Open player"}
onclick={(e) => {
const t = e.target as HTMLElement | null;
// Only toggle when tapping the track info area. Avoid toggling from
// the button zones (above/below/side) by not attaching handlers to the
// whole bar.
if (t?.closest("button,input,label,a")) return;
toggleUiOpen();
}}
onkeydown={(e) => {
if (e.key !== "Enter" && e.key !== " ") return;
const t = e.target as HTMLElement | null;
if (t?.closest("button,input,label,a")) return;
e.preventDefault();
toggleUiOpen();
}}
>
{#if snap.currentTrack}
<div class="flex flex-wrap items-baseline gap-x-2 gap-y-1">
{#if typeNumberLabel(snap.currentTrack)}
<span
class="rounded bg-muted px-2 py-0.5 text-sm text-muted-foreground"
>
{typeNumberLabel(snap.currentTrack)}
</span>
{/if}
<span class="truncate">
{(
snap.currentTrack.animeName ??
snap.currentTrack.album ??
""
).trim()}
</span>
</div>
<div class="mt-1 text-foreground/80">
{(snap.currentTrack.title ?? "").trim() || "Unknown title"}
<span class="text-sm text-muted-foreground">
{(snap.currentTrack.artist ?? "").trim() || "Unknown Artist"}
</span>
</div>
{:else}
<div class="truncate text-sm font-medium">{nowPlayingLabel()}</div>
{/if}
<div class="text-xs text-muted-foreground">
{formatTime(currentTime)} / {formatTime(duration)}
</div>
<label class="mt-2 block">
<span class="sr-only">Seek</span>
<input
class="w-full"
type="range"
min="0"
max={Math.max(0, duration)}
step="0.1"
bind:value={currentTime}
disabled={!snap.currentTrack || duration <= 0}
/>
</label>
</div>
<button
class="inline-flex h-8 w-8 items-center justify-center rounded border"
type="button"
disabled={!canPrev}
aria-label="Previous"
title="Previous"
onclick={() => {
prev(currentTime);
void syncAndAutoplay();
}}
>
<SkipBack class="h-4 w-4" />
</button>
<button
class="inline-flex h-8 w-8 items-center justify-center rounded border"
type="button"
aria-label={isPlaying ? "Pause" : "Play"}
title={isPlaying ? "Pause" : "Play"}
onclick={() => {
if (!audioEl) return;
if (audioEl.paused) void audioEl.play();
else audioEl.pause();
}}
disabled={!snap.currentTrack}
>
{#if isPlaying}
<PauseIcon class="h-4 w-4" />
{:else}
<PlayIcon class="h-4 w-4" />
{/if}
</button>
<button
class="inline-flex h-8 w-8 items-center justify-center rounded border"
type="button"
disabled={!canNext}
aria-label="Next"
title="Next"
onclick={() => {
next();
void syncAndAutoplay();
}}
>
<SkipForward class="h-4 w-4" />
</button>
</div>
{#if snap.uiOpen}
<div class="max-h-[65dvh] overflow-y-auto border-t px-3 py-3">
<div class="mx-auto max-w-4xl space-y-3">
<div class="flex flex-wrap items-center gap-2">
<button
class="inline-flex h-8 w-8 items-center justify-center rounded border"
type="button"
onclick={() => toggleShuffle()}
aria-label={snap.shuffleEnabled ? "Shuffle on" : "Shuffle off"}
title={snap.shuffleEnabled ? "Shuffle on" : "Shuffle off"}
>
{typeNumberLabel(snap.currentTrack)}
</span>
{/if}
<span class="truncate">
{(
snap.currentTrack.animeName ??
snap.currentTrack.album ??
""
).trim()}
</span>
</div>
<Shuffle class="h-4 w-4" />
</button>
<button
class="inline-flex h-8 w-8 items-center justify-center rounded border"
type="button"
onclick={() => toggleWrap()}
aria-label={snap.wrapEnabled ? "Wrap on" : "Wrap off"}
title={snap.wrapEnabled ? "Wrap on" : "Wrap off"}
>
<Repeat class="h-4 w-4" />
</button>
<div class="mt-1 text-foreground/80">
{(snap.currentTrack.title ?? "").trim() || "Unknown title"}
<span class="text-sm text-muted-foreground">
{(snap.currentTrack.artist ?? "").trim() || "Unknown Artist"}
</span>
</div>
{:else}
<div class="truncate text-sm font-medium">{nowPlayingLabel()}</div>
{/if}
<label class="ml-auto flex items-center gap-2 text-sm">
<span class="text-muted-foreground" aria-hidden="true">
<Volume2 class="h-4 w-4" />
</span>
<span class="sr-only">Volume</span>
<input
type="range"
min="0"
max="1"
step="0.01"
value={snap.volume}
oninput={(e) =>
setVolume(
Number((e.currentTarget as HTMLInputElement).value),
)}
/>
</label>
</div>
<div class="text-xs text-muted-foreground">
{formatTime(currentTime)} / {formatTime(duration)}
</div>
<div class="space-y-1">
<div class="text-sm font-semibold">Queue ({snap.queue.length})</div>
<label class="mt-2 block">
<span class="sr-only">Seek</span>
<input
class="w-full"
type="range"
min="0"
max={Math.max(0, duration)}
step="0.1"
bind:value={currentTime}
disabled={!snap.currentTrack || duration <= 0}
/>
</label>
</div>
<button
class="inline-flex h-8 w-8 items-center justify-center rounded border"
type="button"
disabled={!canPrev}
aria-label="Previous"
title="Previous"
onclick={() => {
prev(currentTime);
void syncAndAutoplay();
}}
>
<SkipBack class="h-4 w-4" />
</button>
<button
class="inline-flex h-8 w-8 items-center justify-center rounded border"
type="button"
aria-label={isPlaying ? "Pause" : "Play"}
title={isPlaying ? "Pause" : "Play"}
onclick={() => {
if (!audioEl) return;
if (audioEl.paused) void audioEl.play();
else audioEl.pause();
}}
disabled={!snap.currentTrack}
>
{#if isPlaying}
<PauseIcon class="h-4 w-4" />
{:else}
<PlayIcon class="h-4 w-4" />
{/if}
</button>
<button
class="inline-flex h-8 w-8 items-center justify-center rounded border"
type="button"
disabled={!canNext}
aria-label="Next"
title="Next"
onclick={() => {
next();
void syncAndAutoplay();
}}
>
<SkipForward class="h-4 w-4" />
</button>
</div>
{#if snap.uiOpen}
<div class="max-h-[65dvh] overflow-y-auto border-t px-3 py-3">
<div class="mx-auto max-w-4xl space-y-3">
<div class="flex flex-wrap items-center gap-2">
<button
class="inline-flex h-8 w-8 items-center justify-center rounded border"
type="button"
onclick={() => toggleShuffle()}
aria-label={snap.shuffleEnabled ? "Shuffle on" : "Shuffle off"}
title={snap.shuffleEnabled ? "Shuffle on" : "Shuffle off"}
>
<Shuffle class="h-4 w-4" />
</button>
<button
class="inline-flex h-8 w-8 items-center justify-center rounded border"
type="button"
onclick={() => toggleWrap()}
aria-label={snap.wrapEnabled ? "Wrap on" : "Wrap off"}
title={snap.wrapEnabled ? "Wrap on" : "Wrap off"}
>
<Repeat class="h-4 w-4" />
</button>
<label class="ml-auto flex items-center gap-2 text-sm">
<span class="text-muted-foreground" aria-hidden="true">
<Volume2 class="h-4 w-4" />
</span>
<span class="sr-only">Volume</span>
<input
type="range"
min="0"
max="1"
step="0.01"
value={snap.volume}
oninput={(e) =>
setVolume(Number((e.currentTarget as HTMLInputElement).value))}
/>
</label>
</div>
<div class="space-y-1">
<div class="text-sm font-semibold">Queue ({snap.queue.length})</div>
{#if snap.queue.length === 0}
<p class="text-sm text-muted-foreground">Queue is empty.</p>
{:else}
<ul class="overflow-auto rounded border">
{#each queueDisplay as item (item.track.id)}
<li
class="flex items-center gap-2 border-b px-2 py-2 last:border-b-0"
>
<button
class="min-w-0 flex-1 truncate text-left text-sm hover:underline"
type="button"
onclick={() => {
jumpToTrack(item.track.id);
void syncAndAutoplay();
}}
{#if snap.queue.length === 0}
<p class="text-sm text-muted-foreground">Queue is empty.</p>
{:else}
<ul class="overflow-auto rounded border">
{#each queueDisplay as item (item.track.id)}
<li
class="flex items-center gap-2 border-b px-2 py-2 last:border-b-0"
>
{#if item.isCurrent}
<span class="text-muted-foreground"></span>
{/if}
<div class="min-w-0 flex-1">
<div
class="flex flex-wrap items-baseline gap-x-2 gap-y-1"
>
{#if typeNumberLabel(item.track)}
<span
class="rounded bg-muted px-2 py-0.5 text-sm text-muted-foreground"
>
{typeNumberLabel(item.track)}
</span>
{/if}
<span class="truncate text-sm"
>{animeLabel(item.track)}</span
<button
class="min-w-0 flex-1 truncate text-left text-sm hover:underline"
type="button"
onclick={() => {
jumpToTrack(item.track.id);
void syncAndAutoplay();
}}
>
{#if item.isCurrent}
<span class="text-muted-foreground"></span>
{/if}
<div class="min-w-0 flex-1">
<div
class="flex flex-wrap items-baseline gap-x-2 gap-y-1"
>
</div>
{#if typeNumberLabel(item.track)}
<span
class="rounded bg-muted px-2 py-0.5 text-sm text-muted-foreground"
>
{typeNumberLabel(item.track)}
</span>
{/if}
<span class="truncate text-sm"
>{animeLabel(item.track)}</span
>
</div>
<div class="mt-1 text-foreground/80">
{(item.track.title ?? "").trim() || "Unknown title"}
<span class="text-sm text-muted-foreground">
{(item.track.artist ?? "").trim() ||
"Unknown Artist"}
</span>
<div class="mt-1 text-foreground/80">
{(item.track.title ?? "").trim() || "Unknown title"}
<span class="text-sm text-muted-foreground">
{(item.track.artist ?? "").trim() ||
"Unknown Artist"}
</span>
</div>
</div>
</div>
</button>
</button>
<button
class="inline-flex h-8 w-8 items-center justify-center rounded border"
type="button"
onclick={() => removeTrack(item.track.id)}
aria-label="Remove from queue"
title="Remove from queue"
>
<ListX class="h-4 w-4" />
</button>
</li>
{/each}
</ul>
{/if}
<button
class="inline-flex h-8 w-8 items-center justify-center rounded border"
type="button"
onclick={() => removeTrack(item.track.id)}
aria-label="Remove from queue"
title="Remove from queue"
>
<ListX class="h-4 w-4" />
</button>
</li>
{/each}
</ul>
{/if}
</div>
</div>
</div>
</div>
{/if}
</div>
{/if}
</div>
</Portal>
<!-- Desktop UI stays in-flow in the right grid column. Hide on small screens via CSS. -->
<aside
class="hidden lg:flex sticky top-4 h-[calc(100dvh-2rem)] overflow-hidden bg-background flex-col"

View File

@@ -31,5 +31,5 @@
</aside>
</div>
<!-- Mobile player is rendered by the same GlobalPlayer instance above.
On small screens, it uses fixed positioning internally so it can overlay. -->
<!-- Mobile player UI is rendered via a portal from the single GlobalPlayer instance
mounted in the desktop sidebar column above. -->