158 lines
4.6 KiB
C++
158 lines
4.6 KiB
C++
// Implementation file for the LinkedList class
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// Written By: Iurii Tatishchev
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// Reviewed by: Iurii Tatishchev
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// IDE: CLion
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#include <iostream>
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#include "LinkedList.h"
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using namespace std;
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// **************************************************
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// Constructor
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// This function allocates and initializes a sentinel node
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// A sentinel (or dummy) node is an extra node added before the first data record.
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// This convention simplifies and accelerates some list-manipulation algorithms,
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// by making sure that all links can be safely dereferenced and that every list
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// (even one that contains no data elements) always has a "first" node.
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// **************************************************
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LinkedList::LinkedList() {
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head = new Node; // head points to the sentinel node
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head->next = NULL;
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length = 0;
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}
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// **************************************************
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// The insertNode() function inserts a new node in a
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// sorted linked list
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// **************************************************
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void LinkedList::insertNode(Park dataIn) {
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Node *newNode; // A new node
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Node *pCur; // To traverse the list
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Node *pPre; // The previous node
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// Allocate a new node and store dataIn there.
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newNode = new Node;
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newNode->park = dataIn;
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// Initialize pointers
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pPre = head;
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pCur = head->next;
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// Find location: skip all nodes whose code is less than dataIn's code
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while (pCur && newNode->park.getCode() > pCur->park.getCode()) {
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pPre = pCur;
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pCur = pCur->next;
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}
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// Insert the new node between pPre and pCur
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pPre->next = newNode;
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newNode->next = pCur;
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// Update the counter
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length++;
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}
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// **************************************************
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// The deleteNode() function searches for a node
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// in a sorted linked list; if found, the node is
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// deleted from the list and from memory.
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// **************************************************
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bool LinkedList::deleteNode(string target) {
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Node *pCur; // To traverse the list
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Node *pPre; // To point to the previous node
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bool deleted = false;
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// Initialize pointers
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pPre = head;
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pCur = head->next;
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// Find node containing the target: Skip all nodes whose code is less than the target
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while (pCur != NULL && pCur->park.getCode() < target) {
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pPre = pCur;
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pCur = pCur->next;
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}
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// If found, delete the node
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if (pCur && pCur->park.getCode() == target) {
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pPre->next = pCur->next;
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delete pCur;
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deleted = true;
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length--;
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}
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return deleted;
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}
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// **************************************************
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// displayList() shows the value
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// stored in each node of the linked list
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// pointed to by head, except the sentinel node
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// **************************************************
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void LinkedList::displayList() const {
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Node *pCur; // To move through the list
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// Position pCur: skip the head of the list.
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pCur = head->next;
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// While pCur points to a node, traverse the list.
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while (pCur) {
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// Display the value in this node.
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pCur->park.hDdisplay();
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// Move to the next node.
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pCur = pCur->next;
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}
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cout << endl;
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}
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// **************************************************
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// The searchList() function looks for a target park
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// in the sorted linked list: if found, returns true
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// and copies the data in that node to the output parameter
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// **************************************************
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bool LinkedList::searchList(string target, Park &dataOut) const {
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bool found = false; // assume target not found
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Node *pCur; // To move through the list
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// Position pCur: skip the head of the list.
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pCur = head->next;
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// While pCur points to a node, traverse the list.
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while (pCur && pCur->park.getCode() != target) {
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pCur = pCur->next;
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}
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// If the target was found, copy the data
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if (pCur) {
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dataOut = pCur->park;
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found = true;
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}
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return found;
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}
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// **************************************************
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// Destructor
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// This function deletes every node in the list.
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// **************************************************
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LinkedList::~LinkedList() {
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Node *pCur; // To traverse the list
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Node *pNext; // To hold the address of the next node
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// Position nodePtr: skip the head of the list
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pCur = head->next;
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// While pCur is not at the end of the list...
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while (pCur != NULL) {
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// Save a pointer to the next node.
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pNext = pCur->next;
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// Delete the current node.
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delete pCur;
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// Position pCur at the next node.
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pCur = pNext;
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}
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delete head; // delete the sentinel node
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}
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