Changed index.js to add WebSockets to the server Changed index.html to add WebSockets to the client Install ws (web sockets) module
160 lines
4.0 KiB
JavaScript
160 lines
4.0 KiB
JavaScript
'use strict';
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const { Duplex } = require('stream');
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/**
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* Emits the `'close'` event on a stream.
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*
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* @param {Duplex} stream The stream.
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* @private
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*/
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function emitClose(stream) {
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stream.emit('close');
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}
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/**
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* The listener of the `'end'` event.
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*
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* @private
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*/
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function duplexOnEnd() {
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if (!this.destroyed && this._writableState.finished) {
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this.destroy();
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}
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}
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/**
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* The listener of the `'error'` event.
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*
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* @param {Error} err The error
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* @private
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*/
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function duplexOnError(err) {
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this.removeListener('error', duplexOnError);
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this.destroy();
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if (this.listenerCount('error') === 0) {
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// Do not suppress the throwing behavior.
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this.emit('error', err);
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}
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}
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/**
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* Wraps a `WebSocket` in a duplex stream.
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*
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* @param {WebSocket} ws The `WebSocket` to wrap
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* @param {Object} [options] The options for the `Duplex` constructor
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* @return {Duplex} The duplex stream
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* @public
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*/
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function createWebSocketStream(ws, options) {
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let terminateOnDestroy = true;
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const duplex = new Duplex({
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...options,
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autoDestroy: false,
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emitClose: false,
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objectMode: false,
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writableObjectMode: false
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});
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ws.on('message', function message(msg, isBinary) {
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const data =
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!isBinary && duplex._readableState.objectMode ? msg.toString() : msg;
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if (!duplex.push(data)) ws.pause();
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});
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ws.once('error', function error(err) {
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if (duplex.destroyed) return;
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// Prevent `ws.terminate()` from being called by `duplex._destroy()`.
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//
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// - If the `'error'` event is emitted before the `'open'` event, then
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// `ws.terminate()` is a noop as no socket is assigned.
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// - Otherwise, the error is re-emitted by the listener of the `'error'`
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// event of the `Receiver` object. The listener already closes the
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// connection by calling `ws.close()`. This allows a close frame to be
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// sent to the other peer. If `ws.terminate()` is called right after this,
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// then the close frame might not be sent.
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terminateOnDestroy = false;
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duplex.destroy(err);
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});
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ws.once('close', function close() {
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if (duplex.destroyed) return;
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duplex.push(null);
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});
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duplex._destroy = function (err, callback) {
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if (ws.readyState === ws.CLOSED) {
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callback(err);
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process.nextTick(emitClose, duplex);
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return;
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}
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let called = false;
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ws.once('error', function error(err) {
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called = true;
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callback(err);
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});
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ws.once('close', function close() {
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if (!called) callback(err);
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process.nextTick(emitClose, duplex);
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});
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if (terminateOnDestroy) ws.terminate();
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};
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duplex._final = function (callback) {
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if (ws.readyState === ws.CONNECTING) {
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ws.once('open', function open() {
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duplex._final(callback);
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});
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return;
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}
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// If the value of the `_socket` property is `null` it means that `ws` is a
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// client websocket and the handshake failed. In fact, when this happens, a
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// socket is never assigned to the websocket. Wait for the `'error'` event
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// that will be emitted by the websocket.
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if (ws._socket === null) return;
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if (ws._socket._writableState.finished) {
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callback();
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if (duplex._readableState.endEmitted) duplex.destroy();
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} else {
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ws._socket.once('finish', function finish() {
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// `duplex` is not destroyed here because the `'end'` event will be
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// emitted on `duplex` after this `'finish'` event. The EOF signaling
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// `null` chunk is, in fact, pushed when the websocket emits `'close'`.
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callback();
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});
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ws.close();
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}
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};
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duplex._read = function () {
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if (ws.isPaused) ws.resume();
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};
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duplex._write = function (chunk, encoding, callback) {
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if (ws.readyState === ws.CONNECTING) {
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ws.once('open', function open() {
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duplex._write(chunk, encoding, callback);
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});
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return;
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}
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ws.send(chunk, callback);
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};
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duplex.on('end', duplexOnEnd);
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duplex.on('error', duplexOnError);
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return duplex;
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}
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module.exports = createWebSocketStream;
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