mobile player improvements
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@@ -420,7 +420,7 @@
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{#if isMobile}
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<!-- Mobile: mini bar + expandable drawer -->
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<div
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class="fixed bottom-0 left-0 right-0 z-50 border-t bg-background/95 backdrop-blur"
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class="fixed bottom-0 left-0 right-0 z-50 border-t bg-background/95 backdrop-blur shadow-2xl"
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>
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<div class="mx-auto flex max-w-4xl items-center gap-2 px-3 py-2">
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<button
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@@ -432,7 +432,27 @@
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{snap.uiOpen ? "Close" : "Player"}
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</button>
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<div class="min-w-0 flex-1">
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<div
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class="min-w-0 flex-1"
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role="button"
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tabindex="0"
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aria-label={snap.uiOpen ? "Close player" : "Open player"}
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onclick={(e) => {
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const t = e.target as HTMLElement | null;
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// Only toggle when tapping the track info area. Avoid toggling from
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// the button zones (above/below/side) by not attaching handlers to the
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// whole bar.
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if (t?.closest("button,input,label,a")) return;
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toggleUiOpen();
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}}
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onkeydown={(e) => {
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if (e.key !== "Enter" && e.key !== " ") return;
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const t = e.target as HTMLElement | null;
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if (t?.closest("button,input,label,a")) return;
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e.preventDefault();
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toggleUiOpen();
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}}
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>
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{#if snap.currentTrack}
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<div class="flex flex-wrap items-baseline gap-x-2 gap-y-1">
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{#if typeNumberLabel(snap.currentTrack)}
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@@ -442,7 +462,7 @@
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{typeNumberLabel(snap.currentTrack)}
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</span>
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{/if}
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<span class="truncate text-sm">
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<span class="truncate">
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{(
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snap.currentTrack.animeName ??
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snap.currentTrack.album ??
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@@ -505,7 +525,7 @@
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</div>
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{#if snap.uiOpen}
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<div class="border-t px-3 py-3">
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<div class="max-h-[65dvh] overflow-y-auto border-t px-3 py-3">
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<div class="mx-auto max-w-4xl space-y-3">
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<div class="flex flex-wrap items-center gap-2">
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<button
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@@ -545,7 +565,7 @@
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{#if snap.queue.length === 0}
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<p class="text-sm text-muted-foreground">Queue is empty.</p>
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{:else}
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<ul class="max-h-64 overflow-auto rounded border">
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<ul class="overflow-auto rounded border">
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{#each queueDisplay as item (item.track.id)}
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<li
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class="flex items-center gap-2 border-b px-2 py-2 last:border-b-0"
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