global player pt. 4 more persistance sheanigans
This commit is contained in:
@@ -8,7 +8,6 @@
|
||||
import { browser } from "$app/environment";
|
||||
import { onDestroy, onMount } from "svelte";
|
||||
import {
|
||||
getSnapshot,
|
||||
jumpToTrack,
|
||||
next,
|
||||
nowPlayingLabel,
|
||||
@@ -17,9 +16,11 @@
|
||||
schedulePersistNow,
|
||||
setUiOpen,
|
||||
setVolume,
|
||||
subscribe,
|
||||
toggleShuffle,
|
||||
toggleUiOpen,
|
||||
toggleWrap,
|
||||
type PlayerSnapshot,
|
||||
} from "$lib/player/player.svelte";
|
||||
import { createMediaSessionBindings } from "$lib/player/media-session";
|
||||
|
||||
@@ -32,15 +33,22 @@
|
||||
// local UI derived from viewport; not persisted
|
||||
let isMobile = $state(false);
|
||||
|
||||
let snap = $state(getSnapshot());
|
||||
// IMPORTANT: Do not read `window` during SSR. Start with a safe snapshot and let
|
||||
// the player module + subscription populate the real values on mount.
|
||||
let snap = $state<PlayerSnapshot>({
|
||||
queue: [],
|
||||
currentIndex: null,
|
||||
currentTrack: null,
|
||||
shuffleEnabled: false,
|
||||
wrapEnabled: false,
|
||||
order: [],
|
||||
history: [],
|
||||
cursor: 0,
|
||||
volume: 1,
|
||||
uiOpen: false,
|
||||
});
|
||||
|
||||
// Keep `snap` fresh. (This is a simple polling effect; if you later want a
|
||||
// more "store-like" subscription API, we can refactor player module exports.)
|
||||
let raf: number | null = null;
|
||||
function tickSnapshot() {
|
||||
snap = getSnapshot();
|
||||
raf = requestAnimationFrame(tickSnapshot);
|
||||
}
|
||||
let unsubscribe: (() => void) | null = null;
|
||||
|
||||
function updateIsMobile() {
|
||||
if (!browser) return;
|
||||
@@ -169,7 +177,10 @@
|
||||
window.addEventListener("resize", updateIsMobile);
|
||||
}
|
||||
|
||||
raf = requestAnimationFrame(tickSnapshot);
|
||||
// Subscribe to player changes instead of polling
|
||||
unsubscribe = subscribe((s) => {
|
||||
snap = s;
|
||||
});
|
||||
|
||||
media.setPlaybackState("paused");
|
||||
});
|
||||
@@ -178,7 +189,7 @@
|
||||
if (browser) {
|
||||
window.removeEventListener("resize", updateIsMobile);
|
||||
}
|
||||
if (raf) cancelAnimationFrame(raf);
|
||||
if (unsubscribe) unsubscribe();
|
||||
media.destroy();
|
||||
});
|
||||
</script>
|
||||
|
||||
@@ -19,6 +19,9 @@ import type { Track } from "./types";
|
||||
* binds to the state here and calls actions.
|
||||
*
|
||||
* Canonical dedupe id: Track.id === annSongId (number).
|
||||
*
|
||||
* NOTE: Do NOT use module-level `$effect` here — consumers (e.g. GlobalPlayer)
|
||||
* should subscribe via `subscribe()` and drive any side-effects (like persistence).
|
||||
*/
|
||||
|
||||
export type InsertMode = "play" | "playNext" | "add";
|
||||
@@ -44,6 +47,9 @@ export type PlayerSnapshot = {
|
||||
uiOpen: boolean;
|
||||
};
|
||||
|
||||
export type PlayerSubscriber = (snapshot: PlayerSnapshot) => void;
|
||||
export type Unsubscribe = () => void;
|
||||
|
||||
const DEFAULT_VOLUME = 1;
|
||||
|
||||
function isMobileLike() {
|
||||
@@ -154,12 +160,49 @@ const snapshot = $derived<PlayerSnapshot>({
|
||||
uiOpen,
|
||||
});
|
||||
|
||||
/** --- Lightweight subscription API (to avoid polling) --- */
|
||||
const subscribers = new Set<PlayerSubscriber>();
|
||||
|
||||
function notifySubscribers() {
|
||||
// Read `snapshot` here so every subscriber sees a consistent value.
|
||||
const s = snapshot;
|
||||
for (const fn of subscribers) fn(s);
|
||||
}
|
||||
|
||||
/**
|
||||
* Subscribe to player snapshot changes.
|
||||
*
|
||||
* - Calls `fn` immediately with the current snapshot
|
||||
* - Returns an `unsubscribe` function
|
||||
*/
|
||||
export function subscribe(fn: PlayerSubscriber): Unsubscribe {
|
||||
subscribers.add(fn);
|
||||
fn(snapshot);
|
||||
|
||||
return () => {
|
||||
subscribers.delete(fn);
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Notify subscribers at the end of the current microtask.
|
||||
* This coalesces multiple mutations within the same tick into one update.
|
||||
*/
|
||||
let notifyQueued = false;
|
||||
function queueNotify() {
|
||||
if (notifyQueued) return;
|
||||
notifyQueued = true;
|
||||
queueMicrotask(() => {
|
||||
notifyQueued = false;
|
||||
notifySubscribers();
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Persistence
|
||||
*
|
||||
* NOTE: Module-level `$effect` is not allowed (it becomes an "orphaned effect").
|
||||
* Instead, the GlobalPlayer component (or any single always-mounted component)
|
||||
* should call `schedulePersistNow()` inside its own `$effect`.
|
||||
* Persistence must be driven from a component (e.g. GlobalPlayer) via `subscribe()`
|
||||
* to avoid orphaned module-level effects.
|
||||
*/
|
||||
const schedulePersist = createPersistScheduler(250);
|
||||
|
||||
@@ -328,9 +371,11 @@ export function next(): void {
|
||||
const idx = computeNextIndex();
|
||||
if (idx == null) {
|
||||
currentIndex = null;
|
||||
queueNotify();
|
||||
return;
|
||||
}
|
||||
applyCurrentIndex(idx);
|
||||
queueNotify();
|
||||
}
|
||||
|
||||
export function prev(currentTimeSeconds = 0): void {
|
||||
@@ -339,6 +384,7 @@ export function prev(currentTimeSeconds = 0): void {
|
||||
|
||||
// If idx === currentIndex, we interpret that as "restart track"
|
||||
applyCurrentIndex(idx);
|
||||
queueNotify();
|
||||
}
|
||||
|
||||
/** Jump to an existing queued track by id (does not reorder). */
|
||||
@@ -346,6 +392,7 @@ export function jumpToTrack(id: number): void {
|
||||
const i = indexOfTrack(id);
|
||||
if (i === -1) return;
|
||||
applyCurrentIndex(i);
|
||||
queueNotify();
|
||||
}
|
||||
|
||||
/** --- Queue mutation primitives (keep traversal state consistent) --- */
|
||||
@@ -459,12 +506,15 @@ export function clearQueue(): void {
|
||||
order = [];
|
||||
history = [];
|
||||
cursor = 0;
|
||||
|
||||
queueNotify();
|
||||
}
|
||||
|
||||
export function removeTrack(id: number): void {
|
||||
const i = indexOfTrack(id);
|
||||
if (i === -1) return;
|
||||
removeAt(i);
|
||||
queueNotify();
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -507,6 +557,7 @@ export function insertTrack(track: Track, mode: InsertMode): void {
|
||||
}
|
||||
|
||||
// For play: skipping to inserted is effectively current track already.
|
||||
queueNotify();
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -523,6 +574,7 @@ export function insertTrack(track: Track, mode: InsertMode): void {
|
||||
if (existingIndex !== -1) return;
|
||||
insertNewAt(queue.length, track);
|
||||
// No traversal tweaks required
|
||||
queueNotify();
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -565,17 +617,20 @@ export function insertTrack(track: Track, mode: InsertMode): void {
|
||||
if (mode === "play") {
|
||||
// Skip current -> go to that "next"
|
||||
next();
|
||||
} else {
|
||||
queueNotify();
|
||||
}
|
||||
}
|
||||
|
||||
export function insertTracks(tracks: Track[], mode: InsertMode): void {
|
||||
const incoming = dedupeTracks(tracks).filter((t) => t?.src);
|
||||
const incoming = dedupeTracks(tracks).filter((t) => t && t.src);
|
||||
|
||||
if (incoming.length === 0) return;
|
||||
|
||||
if (mode === "add") {
|
||||
// Append in order
|
||||
for (const t of incoming) insertTrack(t, "add");
|
||||
queueNotify();
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -593,11 +648,6 @@ export function insertTracks(tracks: Track[], mode: InsertMode): void {
|
||||
let insertPos = base + 1;
|
||||
|
||||
for (const t of incoming) {
|
||||
// If it already exists, moving it will affect indices; recompute on each iteration.
|
||||
// We use insertTrack which handles move + dedupe, but for multiple we want stable sequential order.
|
||||
// We'll emulate by:
|
||||
// - ensuring track is at insertPos
|
||||
// - then increment insertPos
|
||||
const existing = indexOfTrack(t.id);
|
||||
if (existing === -1) {
|
||||
insertNewAt(insertPos, t);
|
||||
@@ -629,6 +679,8 @@ export function insertTracks(tracks: Track[], mode: InsertMode): void {
|
||||
|
||||
if (mode === "play") {
|
||||
next();
|
||||
} else {
|
||||
queueNotify();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -636,18 +688,22 @@ export function insertTracks(tracks: Track[], mode: InsertMode): void {
|
||||
|
||||
export function setVolume(v: number): void {
|
||||
volume = clamp01(v);
|
||||
queueNotify();
|
||||
}
|
||||
|
||||
export function setUiOpen(open: boolean): void {
|
||||
uiOpen = !!open;
|
||||
queueNotify();
|
||||
}
|
||||
|
||||
export function toggleUiOpen(): void {
|
||||
uiOpen = !uiOpen;
|
||||
queueNotify();
|
||||
}
|
||||
|
||||
export function toggleWrap(): void {
|
||||
wrapEnabled = !wrapEnabled;
|
||||
queueNotify();
|
||||
}
|
||||
|
||||
export function enableShuffle(enable: boolean): void {
|
||||
@@ -660,6 +716,7 @@ export function enableShuffle(enable: boolean): void {
|
||||
order = [];
|
||||
history = [];
|
||||
cursor = 0;
|
||||
queueNotify();
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -673,6 +730,7 @@ export function enableShuffle(enable: boolean): void {
|
||||
}
|
||||
|
||||
rebuildShuffleOrderPreservingPast();
|
||||
queueNotify();
|
||||
}
|
||||
|
||||
export function toggleShuffle(): void {
|
||||
@@ -700,6 +758,8 @@ export function setQueue(
|
||||
cursor = 0;
|
||||
|
||||
if (shuffleEnabled) rebuildShuffleOrderPreservingPast();
|
||||
|
||||
queueNotify();
|
||||
}
|
||||
|
||||
/** --- Convenience wrappers that match UI wording --- */
|
||||
|
||||
Reference in New Issue
Block a user