global player pt. 7 works kinda
This commit is contained in:
@@ -95,32 +95,64 @@
|
|||||||
audioEl.volume = snap.volume;
|
audioEl.volume = snap.volume;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
async function waitForEvent(el: HTMLMediaElement, eventName: string) {
|
||||||
|
await new Promise<void>((resolve) => {
|
||||||
|
const onEvent = () => {
|
||||||
|
el.removeEventListener(eventName, onEvent);
|
||||||
|
resolve();
|
||||||
|
};
|
||||||
|
el.addEventListener(eventName, onEvent, { once: true });
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
async function syncAndAutoplay() {
|
async function syncAndAutoplay() {
|
||||||
if (!audioEl) return;
|
const el = audioEl;
|
||||||
|
if (!el) return;
|
||||||
|
|
||||||
|
// Capture current src BEFORE syncing so we can detect changes reliably.
|
||||||
|
const beforeSrc = el.currentSrc;
|
||||||
|
|
||||||
syncAudioToCurrentTrack();
|
syncAudioToCurrentTrack();
|
||||||
|
|
||||||
// If the source changed, playback may not start immediately on some browsers
|
// If the src changed, some browsers require a "load -> playing" sequence.
|
||||||
// until we wait for the new media to be ready.
|
// Strategy:
|
||||||
if (audioEl.readyState < 2) {
|
// - if src changed: ensure load is kicked, then wait for loadedmetadata/canplay
|
||||||
await new Promise<void>((resolve) => {
|
// - call play()
|
||||||
const el = audioEl;
|
// - if it's still paused, wait for 'playing' and retry play once
|
||||||
if (!el) {
|
const afterSrc = el.currentSrc;
|
||||||
resolve();
|
|
||||||
return;
|
if (afterSrc !== beforeSrc) {
|
||||||
}
|
// Ensure metadata exists (duration available, etc.)
|
||||||
const onCanPlay = () => {
|
if (el.readyState < 1) {
|
||||||
el.removeEventListener("canplay", onCanPlay);
|
await waitForEvent(el, "loadedmetadata");
|
||||||
resolve();
|
}
|
||||||
};
|
// Ensure enough data to play.
|
||||||
el.addEventListener("canplay", onCanPlay, { once: true });
|
if (el.readyState < 3) {
|
||||||
});
|
await waitForEvent(el, "canplay");
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
// Even if src didn't change, allow a minimal yield to let state settle.
|
||||||
|
await Promise.resolve();
|
||||||
}
|
}
|
||||||
|
|
||||||
try {
|
try {
|
||||||
await audioEl.play();
|
await el.play();
|
||||||
} catch {
|
} catch {
|
||||||
// Autoplay may be blocked; user gesture will still allow manual play.
|
// Autoplay may be blocked; bail out quietly.
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// If the browser didn't actually start playback, retry after 'canplay'/'playing'.
|
||||||
|
if (el.paused) {
|
||||||
|
if (el.readyState < 3) {
|
||||||
|
await waitForEvent(el, "canplay");
|
||||||
|
}
|
||||||
|
await Promise.race([waitForEvent(el, "playing"), Promise.resolve()]);
|
||||||
|
try {
|
||||||
|
await el.play();
|
||||||
|
} catch {
|
||||||
|
// ignore
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user